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Offline cap ​

Up to 8 h of time away is simulated, for everyone; a crew's Storehouse adds a little more.

Time away beyond the cap is not simulated. Expeditions, plots and tonics run on the same game clock, so they also stop at the cap. More: Offline progress.

Game data pages are generated from the game’s own engine. Wen Lambo is in a playtest; numbers may change.